AOGRAI on DeviantArthttps://www.deviantart.com/aograi/art/Dead-Zone-Lazio-554601945AOGRAI

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Dead Zone Lazio

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Fritters56's avatar
:star::star::star-empty::star-empty: Overall
:star::star::star-half::star-empty::star-empty: Vision
:star::star::star-half::star-empty::star-empty: Originality
:star::star::star-empty::star-empty::star-empty: Technique
:star::star::star-empty::star-empty::star-empty: Impact

One of the things I had to learn was that in 3D you have to control the space. I also learned that the bigger the space you try to control, the harder it is to control it. Course other things come up too because in a large scene you loose resolution and actions can become confusing or obscure. . Anything you stick in the foreground is going to be looked at very hard. You can either deflect this by sticking something or little importance in that position or you can use it as you did here. Problem is, your main character isn't all that exciting or even well rendered. This means your work is all to quickly dismissed. I applaud you for trying to tell the story, but you stuck a very static character into the most important position in any work of art...

Perhaps you should do this, put yourself in this position, what would you do in this situation. If this is to be your story, one told and retold around the camp fire, what would you have it say to others?

Now I am not saying this is a bad render, rather I am trying to open your eyes and give ideas on how to control space in a 3D render. You used light very effectively here to create mood and that can be a tough nut to crack in and all by itself.

I am very happy to see you take this step and want to encourage you to do many many more.