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Robot City Guardians

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Description

Wander the into the lower reaches of Robot City at your own peril.  If the unknown inhabitants or the pollution don't get ya... these guard dogs will willingly riddle you with much unwanted perforations!

Just a test Pict!

Daz Studio 4.7
Photoshop CS6
DLRP - Lighting
Image size
1000x1300px 718.24 KB
© 2014 - 2024 AOGRAI
Comments24
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Tspin's avatar
:star::star::star::star-empty: Overall
:star::star::star::star-empty::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star-half::star-empty: Technique
:star::star::star::star-empty::star-empty: Impact

Its a nice render, and a nice idea, but could use a bit more, well just more. So I like the Sepia/mech idea, but your "polluted planet" idea runs into some of the same look as steampunk, but graphically its not as gritty. What I mean by that is that if you were doing it steampunk, you'd dirty it up a bit, in the "Space 1889" vein; here under the sepia tones, you have a very smooth render.

So what would I do with something like this? I like the idea of a polluted "robot city", but you'd sell that idea with a lot more robots. A big one on the foreground, and many more in the streets behind, for example.

Just in terms of this image, you've got a nice contrast between the red glow on the weapons, and the monotone of everything else, you might try bumping up the saturation of those gun glows. Take a look at the great homebrew CG video "Panic Attack", which appeared on Youtube about five years ago:
www.youtube.com/watch?v=-dadPW…

It was by a Uruguayan director, Fede Alvarez, and it got him a movie deal. Its terrific, and similar in tone to what you're doing here, should give you some ideas of what you can do to extend this idea. Its worth it, because its eerie and effective.